ACF $AcfVersion:0$
i3d::CVector3d Member List

This is the complete list of members for i3d::CVector3d, including all inherited members.

BaseClass typedefi3d::CVector3d
Clear()imath::TVector< 3 >inline
CVector3d()i3d::CVector3dinline
CVector3d(double x, double y, double z)i3d::CVector3dinline
CVector3d(const imath::TVector< 3 > &vector)i3d::CVector3dinline
CVector3d(const i2d::CVector2d &vector, double z=0)i3d::CVector3dinline
Elements typedefimath::TVector< 3 >
ElementType typedefimath::TVector< 3 >
GetCrossProduct(const imath::TVector< 3 > &vector) consti3d::CVector3d
GetDistance(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
GetDistance2(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
GetDotProduct(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
GetElement(int i) constimath::TVector< 3 >inline
GetElementRef(int i)imath::TVector< 3 >inline
GetElements() constimath::TVector< 3 >inline
GetElementsCount()imath::TVector< 3 >inlinestatic
GetElementsRef()imath::TVector< 3 >inline
GetElementsSum() constimath::TVector< 3 >
GetLength() constimath::TVector< 3 >inline
GetLength2() constimath::TVector< 3 >inline
GetMaximal(const TVector< Size, double > &vector, TVector< Size, double > &result) constimath::TVector< 3 >
GetMinimal(const TVector< Size, double > &vector, TVector< Size, double > &result) constimath::TVector< 3 >
GetNormalized(double length=1.0) consti3d::CVector3d
TVector< 3 >::GetNormalized(TVector< Size, double > &result, double length=1.0) constimath::TVector< 3 >
GetPlaneCasted() consti3d::CVector3dinline
GetTranslated(const imath::TVector< 3 > &vector)i3d::CVector3dinline
TVector< 3 >::GetTranslated(const TVector< Size, double > &vector)imath::TVector< 3 >
TVector< 3 >::GetTranslated(const TVector< Size, double > &vector, TVector< Size, double > &result)imath::TVector< 3 >
GetX() consti3d::CVector3dinline
GetY() consti3d::CVector3dinline
GetZ() consti3d::CVector3dinline
GetZero()imath::TVector< 3 >inlinestatic
IsNull(double tolerance=I_BIG_EPSILON) constimath::TVector< 3 >inline
m_elementsimath::TVector< 3 >protected
Normalize(double length=1.0)imath::TVector< 3 >
operator!=(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
operator*(double scalar) consti3d::CVector3dinline
TVector< 3 >::operator*(double scalar) constimath::TVector< 3 >inline
operator*=(double scalar)i3d::CVector3dinline
TVector< 3 >::operator*=(double scalar)imath::TVector< 3 >inline
operator+(const imath::TVector< 3 > &vector) consti3d::CVector3dinline
TVector< 3 >::operator+(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
operator+=(const imath::TVector< 3 > &vector)i3d::CVector3dinline
TVector< 3 >::operator+=(const TVector< Size, double > &vector)imath::TVector< 3 >inline
operator-() consti3d::CVector3dinline
operator-(const imath::TVector< 3 > &vector) consti3d::CVector3dinline
TVector< 3 >::operator-(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
operator-=(const imath::TVector< 3 > &vector)i3d::CVector3dinline
TVector< 3 >::operator-=(const TVector< Size, double > &vector)imath::TVector< 3 >inline
operator/(double scalar) consti3d::CVector3dinline
TVector< 3 >::operator/(double scalar) constimath::TVector< 3 >inline
operator/=(double scalar)i3d::CVector3dinline
TVector< 3 >::operator/=(double scalar)imath::TVector< 3 >inline
operator<(const TVector< Size, double > &vector) constimath::TVector< 3 >
operator<=(const TVector< Size, double > &vector) constimath::TVector< 3 >
operator=(const TVector< Size, double > &vector)=defaultimath::TVector< 3 >
operator==(const TVector< Size, double > &vector) constimath::TVector< 3 >inline
operator>(const TVector< Size, double > &vector) constimath::TVector< 3 >
operator>=(const TVector< Size, double > &vector) constimath::TVector< 3 >
operator[](int i) constimath::TVector< 3 >
operator[](int i)imath::TVector< 3 >
Reset()imath::TVector< 3 >inline
ScaledCumulate(const TVector< Size, double > &vector, double scale)imath::TVector< 3 >inline
Serialize(iser::IArchive &archive)i3d::CVector3d
SetAllElements(const double &value)imath::TVector< 3 >inline
SetElement(int i, const double &value)imath::TVector< 3 >inline
SetElementsCount(int count)imath::TVector< 3 >inlinestatic
SetX(double value)i3d::CVector3dinline
SetY(double value)i3d::CVector3dinline
SetZ(double value)i3d::CVector3dinline
Translate(const TVector< Size, double > &vector)imath::TVector< 3 >inline
TVector()imath::TVector< 3 >inline
TVector(const TVector< Size, double > &vector)imath::TVector< 3 >inline
TVector(std::initializer_list< double > values)imath::TVector< 3 >inline