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| double | i3d::Geometry::GetAngleBetweenVectors (const CVector3d &v1, const CVector3d &v2) |
| | Calculate angle between two vectors in radians.
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| double | i3d::Geometry::GetSignedAngleBetweenVectors (const CVector3d &v1, const CVector3d &v2, const CVector3d &axis) |
| | Calculate signed angle between two vectors around an axis.
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| double | i3d::Geometry::GetDistance (const CVector3d &p1, const CVector3d &p2) |
| | Calculate distance between two points.
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| double | i3d::Geometry::GetDistanceSq (const CVector3d &p1, const CVector3d &p2) |
| | Calculate squared distance between two points (faster).
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| double | i3d::Geometry::GetDistance (const CVector3d &point, const CPlane3d &plane) |
| | Calculate distance from point to plane.
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| double | i3d::Geometry::GetDistance (const CVector3d &point, const CLine3d &line) |
| | Calculate distance from point to line.
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| bool | i3d::Geometry::AreIntersecting (const CLine3d &line1, const CLine3d &line2, double tolerance=I_BIG_EPSILON) |
| | Check if two lines intersect in 3D.
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| bool | i3d::Geometry::GetIntersection (const CLine3d &line, const CPlane3d &plane, CVector3d &result, double tolerance=I_BIG_EPSILON) |
| | Find intersection point between line and plane.
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| double | i3d::Geometry::GetClosestPoints (const CLine3d &line1, const CLine3d &line2, CVector3d &point1, CVector3d &point2) |
| | Find closest points between two lines.
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| bool | i3d::Geometry::IsOnPositiveSide (const CVector3d &point, const CPlane3d &plane) |
| | Check if point is on the same side of plane as the plane's normal.
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| CVector3d | i3d::Geometry::ProjectVectorOntoVector (const CVector3d &vector, const CVector3d &onto) |
| | Project vector onto another vector.
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| bool | i3d::Geometry::GetBarycentricCoordinates (const CVector3d &point, const CVector3d &p1, const CVector3d &p2, const CVector3d &p3, double &u, double &v, double &w) |
| | Calculate barycentric coordinates of point relative to triangle.
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| bool | i3d::Geometry::IsPointInTriangle (const CVector3d &point, const CVector3d &p1, const CVector3d &p2, const CVector3d &p3) |
| | Check if point is inside triangle.
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| CVector3d | i3d::Geometry::GetTriangleNormal (const CVector3d &p1, const CVector3d &p2, const CVector3d &p3) |
| | Calculate normal vector of triangle.
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| double | i3d::Geometry::GetTriangleArea (const CVector3d &p1, const CVector3d &p2, const CVector3d &p3) |
| | Calculate area of triangle.
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